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Thomas de Groot <tho### [at] degrootorg> wrote:
> Op 23-6-2021 om 20:17 schreef Chris R:
>
> > Still not completely happy with the look and texture of the mortar, but I think
> > these bricks are a big improvement on the original without individually creating
> > each brick.
> >
> Agreed. Still, I have a problem with the vertical 'roughness' of the
> bricks and the horizontal 'roughness' of the mortar. Try to give that
> some turbulence (warp {turbulence <0.01, 0.1, 0.01>} for instance for
> the mortar and warp {turbulence <0.1, 0.01, 0.01>} for the bricks) and
> scale that 'roughness' also up for the bricks. It should not have the
> same apparent size as the mortar.
>
> --
> Thomas
Thanks for the suggestions. I am using the builtin f_wrinkles and f_bumps for
the roughness, but I have my own way of adding turbulence to those. I made some
much larger changes to the grout roughness to improve that as well.
The rough wood panels on the sides are to give context for the scene I am
developing.
(The green line is an axis I use in my test scenes so I can see where noise
extends beyond the basic shape.)
--
Chris
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