POV-Ray : Newsgroups : povray.binaries.scene-files : Granite_21 macro - beta #1.4 : Re: Granite_21 macro - beta #1.5 Server Time
26 Apr 2024 22:47:53 EDT (-0400)
  Re: Granite_21 macro - beta #1.5  
From: Bald Eagle
Date: 2 Jun 2021 06:25:00
Message: <web.60b75c17388d0b7a1f9dae3025979125@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:

> You know how it works: somebody in some scene uses a "smart" trick,
> which seems to work fine, and you mindlessly copy that into your own
> scenes, and it does seem to work... somehow, and then you tweak that
> "smart" trick to cover another need (close, but different) and lo! it
> just refuses to do what you expected.

Yes, I have been there on many occasions.  But let's be honest, I've also been
thwarted from time to time by the simplest of stock SDL commands.  :D

> One always
> needs a critical mind close by to get you back on the right track.
> Thanks Bill!
>
> --
> Thomas

Hey - if it somehow "worked", I would have let it slip by for a while too.   I
only noticed it because POV-Ray was squawking about all of that undeclared
identifier stuff.  Damned parser.

Glad you're feeling better.  How many fingers am I holding up?


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.