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The code for demo.pov:
#include "colors.inc" // The include files contain
#include "stones.inc" // pre-defined scene elements
camera {
location <0, 2, -3>
look_at <0, 1, 2>
}
sphere {
<0, 1, 2>, 2
texture {
pigment { color Yellow }
}
}
light_source { <2, 4, -3> color White}
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Why does the radius of the sphere change if the render window is not 1:1.333?
A ratio of 1:1.777 (16/9) produces the attached image.
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Attachments:
Download 'demo.png' (4 KB)
Preview of image 'demo.png'
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