A couple of weeks ago some posts here started me thinking about rendering some
sci-fi space scenes, so I started working on assets that would allow me to build
a variety of cool scenes.
I started off with a simple noise-based star field texture, along with an
accompanying alien moon.
Next, I used a parametric spherical spiral macro (that I recently posted) to
create the basis of an ancient alien artifact.
A dynamically generated 16-bit PNG function-pigment heightfield became an alien
landscape.
I knew I needed some humanoids for scale, so I found a free hi-res OBJ astronaut
model on the Internet. Using MeshLab I decimated the hi-res mesh polygons to an
acceptable level, then imported to Blender and built a simple astronaut pose
rig. As always, I converted to mesh2 via PoseRay for POV-Ray rendering.
Cheers,
Rob
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