Alain Martel <kua### [at] videotronca> wrote:
>
> Tips when using averaged textures for complex objects or multiple objects
> with blurred reflection...
Some very good tips; thanks Alain.
Cousin Ricky wrote:
> Rune Johansen has a brushed metal texture that just averages 2
> wood layers. It is quite convincing, even with no blur effect. It was
> written for MegaPOV 0.5, but it is easily converted to 3.7/3.8.
> http://runevision.com/3d/povgoodies/
Ah yes, thanks. I had lost that link. (I think it was my initial 'introduction'
to blurred reflections and such.)
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