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Hi everyone,
Could someone help me understand what's happening in the image attached please ?
I have a camera on the +x axis looking at the origin and a box rotating around
the x axis.
With the default camera (WithRight=0), I obtain what I'm expecting. The +z axis
is toward the right of the image and the box rotates clockwise.
Now if I specify explicitly the right vector of the camera to be like in the
first image toward the +z axis (WithRight=1), the +z axis is now toward the
left of the image, and the box rotates counter clocwise, but +x still points
toward the camera. I would expect to have the same image as (WithRight=0).
Also, if I set the right vector to -z (WithRight=2), I obtain the same image as
with +z, which is puzzling me, as I would expect it to invert the handedness of
the axes.
Reading the documentation:
http://wiki.povray.org/content/Reference:Camera#Up_and_Right_Vectors
doesn't help me understanding what I'm getting wrong. Could someone help me ?
I paste the code below if you want to try it.
#version 3.7;
background { color rgb 1.0 }
#declare WithRight=0;
#declare cameraPos = 3.0 * x;
#declare cameraLookAt = 0;
camera {
location cameraPos
look_at cameraLookAt
#if (WithRight = 1)
right z * 1.5
#end
#if (WithRight = 2)
right -z * 1.5
#end
}
light_source {
100.0
color rgb 1
}
#declare Target = box {
<-0.5,-0.5,-0.5>
<0.5,1,0.5>
texture {
pigment {
color rgb 0.5
}
}
}
object {
Target
rotate x
translate -z
}
object {
Target
rotate x * 10.0
}
object {
Target
rotate x * 20.0
translate +z
}
union {
cylinder { 0, x, 0.01 texture {pigment {color x}}}
cylinder { 0, y, 0.01 texture {pigment {color y}}}
cylinder { 0, z, 0.01 texture {pigment {color z}}}
translate x
no_shadow
}
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Attachments:
Download 'axisrot.jpg' (103 KB)
Preview of image 'axisrot.jpg'
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