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"Bald Eagle" <cre### [at] netscapenet> wrote:
> What happens if you shift the camera to the origin, apply the transform, and
> then shift it back?
Well, it definitely has an effect.
First I tried location <0, 0, 0> applying the transform, and then translate
CamLoc, but I just got a blue render (sky)
Then I did
#if (FC)
camera {
//FieldCam (CamLoc, CamLookAt)
FieldCam2 (CamLoc, CamLookAt)
perspective
location CamLoc
sky CamSky
up CamSky
direction z*CamZoom
right x*AspectRatio
angle CamAng
translate -CamLoc
transform {NoFall}
translate CamLoc
look_at CamLookAt
}
That lets me see the columns and seems to change the camera position as well.
replacing VCorr with 1 changes the camera position such that the columns are no
longer visible...
Juggling some things, so that's all I was able to play with for now.
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