POV-Ray : Newsgroups : povray.binaries.images : Revisiting meshrelief : Re: Revisiting meshrelief Server Time
3 May 2024 15:18:37 EDT (-0400)
  Re: Revisiting meshrelief  
From: Bill Pragnell
Date: 13 Nov 2020 06:00:00
Message: <web.5fae6639f0a8ad057e006a0@news.povray.org>
"Mr" <nomail@nomail> wrote:
> I'm a bit confused to which does what: so HG POV, is able to create displacement
> on meshes, right? is this macro for standard POV (3.8?) able to do this as well?
> if both are, what would be some advantages of using one over the other in
> various situations?  I hope some natively shipped feature will finally come out
> of all this. Thanks for your generous efforts!

I must admit I didn't know about hg-pov's mesh tools - I was aware of the fork,
but didn't realise what it included. Very interesting!

My macro works in POV-Ray 3.7/3.8, and indeed any version of POV-Ray based on
these (e.g. UberPOV, which I mostly use these days). It looks like one could do
the same things in hg-pov by chaining successive meshes together. The marching
cubes algorithm allows for a greater range of base shapes than my macro, and
will obviously be much faster.

The only advantage my macro appears to offer is the inbuilt uv-mapping that
allows separate texturing of the displaced regions (I couldn't immediately see
how hg-pov's mesh tools would permit this, but it might be possible).

More choice for everyone!


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