POV-Ray : Newsgroups : povray.binaries.images : Revisiting meshrelief : Re: Revisiting meshrelief Server Time
3 May 2024 21:53:49 EDT (-0400)
  Re: Revisiting meshrelief  
From: BayashiPascal
Date: 13 Nov 2020 05:00:01
Message: <web.5fae585df0a8ad0108b22750@news.povray.org>
That's a very interesting work. Well done!


"Bill Pragnell" <bil### [at] hotmailcom> wrote:
> Hi All
>
> Some of you may remember my 'meshrelief' include for making perturbed meshes
> from target shapes. I've recently rewritten it using a cube-face point grid
> instead of the old equirectangular grid, which tended to produce 'pinching' at
> the poles. The even spacing of the cube grid also allows simple kernel smoothing
> of the resulting mesh.
>
> There are now two optional mesh deformation stages (each with their own
> smoothing passes if required), with predefined texture maps so the mesh can be
> textured to match the deformation functions. As before, deformation is best
> limited to small distances to avoid self-intersection, since the points are
> moved along the local normals.
>
> The image here illustrates these main options using a single base shape.
>
> My intention is to share this include on this server (final polish pending).
> Eventually I'll add it to the Object Collection, but in the meantime what's the
> most suitable group to post it to? P.b.s-f?
>
> I'll post a couple of other example images too in a bit
>
> Bill


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