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William F Pokorny <ano### [at] anonymousorg> wrote:
>
> I'd guess there isn't much use in translating the non-working normal.cpp
> quilted code so below is an my initial attempt at a fix for surfaces
> perpendicular to the x, y and z axis. This updated code passes most of
> my test cases...Whether this is what we want for a
> best quilted fix - I don't know!
The majority of these look quite good, in my opinion, except for odd-looking -H-
(I think one of its control points is negative.) Its inverted(?) pillow look is
kind of hard to discern, though. It would be interesting to see it with a higher
bump value.
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