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"Bald Eagle" <cre### [at] netscapenet> wrote:
> #version 3.8;
> ...
>
> plane {z, 0 texture {T_cells} texture {T_fire}}
Not quite was I was going for, but after numerous searches I found Friedrich A.
After some tweaking:
#declare P_cells = pigment { cells scale 1/10 }
#declare dark_char = pigment { rgb 0 }
#declare ember = pigment { red 1 }
#declare P_clear = pigment { color rgbt 1 }
#declare Burning = texture {
pigment {
pigment_pattern {
planar
rotate -90*z
color_map { [0.1 White] [0.15 Black ] }
scale 1
turbulence .2
}
pigment_map {
[ 0, P_cells ]
[ 0.85, dark_char ]
[ 0.90, ember ]
[ 1, P_clear ]
}
}
} // Burning
The pigment_pattern is the solution I'm looking for.
Uncle Josh
Pontificating on the web since 1995
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