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hi,
=?UTF-8?Q?J=c3=b6rg_=22Yadgar=22_Bleimann?= <yaz### [at] gmxde> wrote:
> Hi(gh)!
>
> Meanwhile, I fixed mesh2writer.pov and placed the global flattening of
> the mesh2 object into povearth.pov... but now another problem showed up:
> the terrain texture is strangely distorted, as if in each line of
> vertices, one texture sample is omitted (see attachment).
out of interest, what does 'P_Texture' look like?
> ... But when I in fact use the full xdim
> and ydim values, shouldn't there be a black last column and row?
that would be my expectation too. the code looks kosher, have you tried with
same code but different data tile/set?
regards, jr.
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