POV-Ray : Newsgroups : povray.general : scaling unions : Re: scaling unions Server Time
26 Apr 2024 01:24:01 EDT (-0400)
  Re: scaling unions  
From: Hexhall
Date: 25 May 2020 22:50:00
Message: <web.5ecc82fad630142447ce6450@news.povray.org>
"Bald Eagle" <cre### [at] netscapenet> wrote:
> > Thanks for the input, you are right, it would be a cool feature to have an
> > "un-union" that would shield things like size and/or position in a union group.
> > Looks like I will have to write a c++ program for my particular situation....
>
> Well, I have questions-
>
> > > > I have a union object that is made up of a cylinder with two spheres, one
sphere
> > > > on each end of the cylinder.
>
> If you have a "union object" - what exactly does that mean?
> You have a mesh that has been generated from the union of 2 spheres and a
> cylinder in a separate program?
>
> If you are trying to render that in POV-Ray, why not just ... do it in POV-Ray?
> All you need are coordinates and dimensions, and you can render it "fresh".
>
> Just trying to save you a lot of unnecessary work, if there's a better way.

It is not just one such union object, it is hundreds, if not thousands, of these
objects, and using pov-ray to generate them would be very difficult, and a!so
much slower than just using the external program.  If not for these issues, your
solution would be the way to go.  Thanks anyways!


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