POV-Ray : Newsgroups : povray.general : scaling unions : Re: scaling unions Server Time
26 Apr 2024 14:29:11 EDT (-0400)
  Re: scaling unions  
From: Bald Eagle
Date: 25 May 2020 06:50:00
Message: <web.5ecba243d6301424fb0b41570@news.povray.org>
"Hexhall" <n/a> wrote:
> I have a union object that is made up of a cylinder with two spheres, one sphere
> on each end of the cylinder.

The only (practical) thing I can see doing is cutting your object in two,
translating one or either end along the axis, and pasting a new cylinder into
the gap to cover up the hack-job.
To get it looking right, if it's a mesh or something, you could cut it into 3,
and scale the central cylinder to fill the gap.



> Is there any keyword that prevents
> dimensions of objects being affected in unions, but allows their positions to
> change when a scale is being applied?

That would indeed be a cool feature to have - "un-union".


But that's the best I can think of right now.


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