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Cousin Ricky <ric### [at] yahoocom> wrote:
> I was curious about how Norbert Kern's light & shadows lighting
> environment compares to my 4th prefab render rig's outdoor setting, so I
> wrote a couple of scenes to illustrate them.
>
> Image nkern-light+shadows2.jpg uses Norbert's lighting setup, including
> his sky, his radiosity setting, and the finish he posted. The colors
> used were:
>
> Gray sphere: srgb 0.5
> Green sphere: CHSV2RGB (<115, 0.65, 0.08>) / 0.6
> Post: CHSV2RGB (<23, 0.75, 0.12>) / 0.6
> Yellow-green sphere: CHSV2RGB (<92, 0.8, 0.12>) / 0.6
> White sphere: srgb 1
> Brown square: CHSV2RGB (<23, 0.75, 0.12>) / 0.6
> Green square: CHSV2RGB (<91, 0.80, 0.18>) / 0.6
>
> I had previously derived the greens and the brown from photographs I
> took of grass, leaves, and soil. I calibrated the colors against 96%
> white paper, decreasing the assumed paper luminance very slightly due to
> its age.
>
> The rc3-nkern-ltshad-e*-2.jpg images used my 4th prefab render rig. The
> following colors were used, with the diffuse finish values applied
> directly to the objects:
>
> Gray sphere: srgb 0.5 diffuse 0.6
> Green sphere: CHSV2RGB (<115, 0.65, 0.08>) diffuse 1
> Post: CHSV2RGB (<23, 0.75, 0.12>) diffuse 1
> Yellow-green sphere: CHSV2RGB (<92, 0.8, 0.12>) diffuse 1
> White sphere: srgb 1 diffuse 0.6
>
> I used these radiosity settings:
>
> radiosity
> { count 200
> error_bound 0.5
> normal on
> Radiosity_Pretrace (0.8, 2) // posted in p.b.s-f
> recursion_limit 2
> }
>
> In addition, the render rig automatically supplies radiosity { media on
> }, because the sky is fog based.
>
> The lighting is not so straightforward, since the render rig creates its
> own black box environment, but since I wrote it, I can give some
> specifics. The dirt and grass have these colors with diffuse 1:
>
> Dirt: CHSV2RGB (<23, 0.75, 0.12>)
> Grass: CHSV2RGB (<91, 0.80, 0.18>)
>
> The rig uses rgb <1.038, 0.989, 0.956> for the direct sunlight. The
> sky, disregarding the clouds, contributes about 1/8 the luminance of the
> direct sun; this is the best amount I could determine for a Sun at 45°.
> (I positioned the Sun at Norbert's 47°, but I haven't gone through the
> trouble of programming dynamic sky colors into my render rig, and the 2°
> shouldn't make that much difference.) I did not take aerosols into
> account, and I presumed that my sources were measured at low turbidity.
> And if you know me, you don't need to ask about the assumed_gamma.
>
> The exposure figure is a multiplier for the sunlight and sky colors.
>
> Since all renders used radiosity with POV-Ray 3.7, any ambient settings
> were moot.
>
> As you can see, my sky is considerably lighter than Norbert's, resulting
> in lower contrast. However, Norbert's scene is in a heavily forested
> area, which naturally lends itself to dark shadows. When I look
> outside, my instinct tells me that the sky should be lighter than I have
> made it, but for the time being, I am trusting scientifically measured
> numbers over my non-linear vision. It should be noted that since blue
> is a low luminosity color, that 1/8 figure is lower than the flux ratio.
Hi,
I like your fourth image with exposure 4.0. It looks like a good summer sky
setting.
My settings for L&S aren't suitable for naturalistic images.
If I would start from scratch, there would be much more shadows and stronger
lights. Of course then I would increase the sky brightness values too - a bit.
Most textures were tweaked to increase the hue values. So the image is green in
general with blueish shadows. Flowers and animals introduce some colorful spots.
The impression I wanted to generate is something like a glade, with much
stronger contrasts than in reality - like in the part render from a different
perspective.
My personal standard set for sky and light is rather simple -
#declare lights = <-80000,50000,-50000>;
light_source {
lights,
color srgb <2.42,2.23,1.87>
}
sky_sphere {
pigment {
function {max (min (y, 1), 0)}
color_map {
[0 srgb <212,221,239>/255]
[0.1029 srgb <219,229,244>/255]
[0.1512 srgb <233,241,250>/255]
[0.1949 srgb <223,239,252>/255]
[0.2444 srgb <201,227,252>/255]
[0.2921 srgb <180,213,250>/255]
[0.3732 srgb <144,180,239>/255]
[0.4255 srgb <137,172,235>/255]
[0.7067 srgb <97,126,198>/255]
[0.774 srgb <92,119,190>/255]
[0.8275 srgb <88,114,185>/255]
[0.885 srgb <85,111,180>/255]
[0.9425 srgb <82,107,175>/255]
[1 srgb <79,103,170>/255]
}
}
}
I got the sky values from a photograph and the light values are very old - in
fact I derived them from radiosity newsgroups discussions back in 2000 or 2001
(rgb <1,0.87,0.57>*7 IIRC).
This differs very much from your value - I should take a look in your render
rig...
Regards,
Norbert
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