POV-Ray : Newsgroups : povray.general : Mapping Textures on irregular shapes : Re: Mapping Textures on irregular shapes Server Time
18 May 2024 15:20:54 EDT (-0400)
  Re: Mapping Textures on irregular shapes  
From: Josh
Date: 29 Apr 2020 13:55:00
Message: <web.5ea9bf2d72e01857dc1270cd0@news.povray.org>
"Bald Eagle" <cre### [at] netscapenet> wrote:
> "Josh" <nomail@nomail> wrote:
>
> > How do I align a pigment with a normal? Say I have an isosurface that I want to
> > apply an agate normal to, but also an agate pigment_map that matches perfectly,
> > so that I can color just the 'valleys' of the normal map? Does that make sense?
> > It almost looks like it matches, but when I render one time with just the
> > pigment_map and one time with just the normal, I don't think they are the same
> > pattern.
>
> Looks like you're doing it right.
> Might just be the the way the light strikes it, or the way the eyes are more
> sensitive to the finer changes in colors of the pigment map vs the effect of the
> normal.

I see now that you are right. They look a bit mis-aligned but it has more to do
with the pigment map changing more quickly than the normal...

Thanks!

Josh


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