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> // for scaling the noise function
> #declare XS = 0.001;
> #declare YS = 0.001;
> #declare ZS = 0.01;
>
> isosurface {
>
> function {abs (BlurPlane (x/XS, y/YS, z/ZS)) - Thickness}
> //open
> threshold 0.5
> //max_gradient 10
> accuracy 0.01
> evaluate Gradient*Min_factor, sqrt(Gradient/(Gradient*Min_factor)), min
> (0.7, 1.0)
> contained_by {box {<-3, -2, -1>*Range, <Whole*3, 2.3, 1>*Range}}
> hollow
> texture {T_Glass}
> interior {I_Glass}
> //texture {Tex1}
> scale 1
> rotate x*1 // Seems absolutely essential! :O
> translate <-1.5, -0.5, -7>
> }
This is great! If I can't get focal blur working how I want it I can blur it
with this. I'm pretty new so when people where talking about a blur plane I had
no idea how to make that. I'll try veeery small aperatures first then try this
one
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