POV-Ray : Newsgroups : povray.text.scene-files : bounding box calculator : Re: bounding box calculator Server Time
18 Apr 2024 22:20:24 EDT (-0400)
  Re: bounding box calculator  
From: Bald Eagle
Date: 3 Nov 2019 13:00:01
Message: <web.5dbf14f934d8ef064eec112d0@news.povray.org>
"jr" <cre### [at] gmailcom> wrote:

> as I wrote, I'm game for collaboration.  if you can express the spherical
> bounding you're thinking off as "pseudo code" at least, I'm sure we could work
> on something.

So the issues I'm running into currently, are that SDL doesn't have the syntax
needed to replicate statements in python or c++, or POV-Ray simply doesn't have
the ability to perform certain of the operations.

So I need to interpret certain statements to first even understand what they do,

http://news.povray.org/povray.programming/thread/%3Cweb.5db79f027e60be924eec112d0%40news.povray.org%3E/

and then rewrite those parts in a way that can be performed in SDL.

for (std::uint32_t row = 0; row < m_size && (index % 100) == 0; row++)

m[row].resize(m[row].size() + 100);

etc.

That's why I figured using the existing, working, tested libraries in c++,
python, Fortran, Ruby, R, Matlab, etc. would be fastest and most reliable.

I mean I could be wrong, but I think it would pay dividends.

And I still can't understand why the value of the FFT isn't understood.  ALL of
the major graphics packages use FFT for myriad effects, edge detection, etc...


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