"Kima" <nomail@nomail> wrote:
> How can I calculate the final object width at first frame to estimate the camera
> location and used it in all frames?
Well, that's going to depend on the details of how your animation runs, but you
could use a loop to simulate the relative positions of the union and the camera
and store the max/min in a file, and set a flag to not run the loop from then
onward.
Or output the result to the #debug stream and then halt the render. Then
hard-code that number into the scene.
Post a reply to this message
|