POV-Ray : Newsgroups : povray.general : color_maps : back to basics : Re: color_maps : back to basics Server Time
18 May 2024 12:04:14 EDT (-0400)
  Re: color_maps : back to basics  
From: Bald Eagle
Date: 12 Apr 2019 23:25:00
Message: <web.5cb1561fe0a4d32d4eec112d0@news.povray.org>
"Leroy" <whe### [at] gmailcom> wrote:

>  So before I rewrite Maker I'd like some input as to how to go about it.
>
> Color map Maker is at http://leroyw.byethost15.com/SubPages/Win_Programs.html
>
> I really need to KISS(keep it simple stupid).
>
> Thanks for any input!

Hi Leroy - good to see you've still got some time and motivation to revisit old
projects and get back into them with new inspiration!  :)

I haven't had a chance to play with the program(s), but I'm assuming that you
use sliders, etc to create a color_map to paste into a POV scene file.

That's great, but usually those color_maps are used in a pattern, and that's
what's always been less than intuitive and hard to visualize (for me).
I'm not sure the regions of certain patterns are always represented evenly /
equally / linearly  --- so maybe the values near 0 and 1 dominate the pattern,
or the value near 0.5 does.

I think in addition to solely the color_map, a pattern visualizer would be
useful so that you could apply the color_map to a pattern and adjust it with
feedback in real time.   That would be a HUGE step forward in developing
textures.

It's where I was aiming at with this little project:

http://news.povray.org/povray.binaries.images/thread/%3C5acf08bc%241%40news.povray.org%3E/


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