|
|
Mike Horvath <mik### [at] gmailcom> wrote:
> On 3/22/2018 7:56 AM, Mike Horvath wrote:
> > https://www.youtube.com/watch?v=81E9yVU-KB8
>
> Also this:
>
> https://www.youtube.com/watch?v=81E9yVU-KB8
Those game demos are really impressive-- using DirectX 12 and some kind of new
raytracing API. But it got me thinking about *how* this real-time raytracing
technique works-- given that GPUs are not suitable for speeding up raytracing
calculations (based on lots of past comments here in the newsgroups, anyway.)
Apparently, only *some* aspects of the game's visuals make use of this new
API+GPU strategy, the remainder relying on the usual rasterization techniques
(AFAIU). Take a look here...
https://arstechnica.com/gadgets/2018/03/microsoft-announces-the-next-step-in-gaming-graphics-directx-raytracing/
Post a reply to this message
|
|