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>
> I know this is a very long time ago thread, but if it can be responded I want to
> know what is the pattern (density) of the cloud.
For the cloud shape itself, I use turbulence (and its 'omega' value) in the
media's density statement, to get the broken-up wispy look; although,
Kontemplator's use of the granite pattern (and no turbulence) is an interesting
way to do it too. The correct amount of turbulence/omega is really an artistic
decision-- whatever looks pleasing. It's difficult to say what the 'correct'
cloud shape should be.
Kirk Andrews' clouds in his original image posts here look quite sophisticated--
probably a *combination* of media types (scattering and absorption, maybe) as
well as scattering media for the overall atmosphere, to cast light-shadow rays.
His clouds look like they are scaled smaller in the y-axis (in other words, the
original spherical cloud shape was squashed down slightly) to make them look
more realistic.
This code is for one of my own typical clouds-- although I usually change
*something* every time I make one!
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sphere{0,1
hollow on
texture{
pigment {rgbt 1}
finish {ambient 0 diffuse 1}
}
interior{
media{
scattering{1, 3.0 extinction 1.0}
absorption 1.0
method 3
intervals 1
samples 20
density{
spherical
color_map{
[0.22 rgb 0]
[0.32 rgb 1]
[1.0 rgb 1]
}
scale 2.5
warp{turbulence .8 omega .7}
scale 1/2.5
}
}
}
scale <1,.6,1>
}
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