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"Kenneth" <kdw### [at] gmailcom> wrote:
>
> [Fog's current limitations have] me thinking about an alternate approach to
> the problem of fog's object/perspective distortions [on surfaces]. It's based
> on the 'projection' idea, but I need to think about it thoroughly, and about any
> possible ramifications...
Clipka wrote:
> > ...I'm dubious.
Well, try as I might, I concede defeat ;-) No matter what wierd 'projection'
idea I throw around in my mind, it still requires taking *multiple* ray-samples
of 'volumetric' fog (uh, like true media)-- defeating the idea of it being a
quick-to-render/'inexpensive' solution.
But it was fun to think about anyway.
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