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Stephen <mca### [at] aolcom> wrote:
>
> From what I can remember is that Clockless_Animation was implemented as
> a demo to show that it could be done, some time ago. But no one showed
> any interest in it and it was left as it was.
I have to admit that I didn't work with it either-- mainly because I didn't
truly know HOW to use it! But I'm beginning to see the real power of these new
features. I just ran an older and not-too-complex animation scene (with a few
necessary changes to the camera definition) and saw a 3-fold decrease in total
render time. With a *complex* slow-to-parse scene, the time-savings could be
enormous! Of course, right now only the camera can be moved; but that's quite
useful by itself, for testing.
If I had only known... :-(
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