POV-Ray : Newsgroups : povray.animations : Clockless_Animation : Re: Clockless_Animation Server Time
15 May 2024 19:29:40 EDT (-0400)
  Re: Clockless_Animation  
From: Kenneth
Date: 30 Jun 2017 01:20:01
Message: <web.5955ddfb992dfbe2883fb31c0@news.povray.org>
Stephen <mca### [at] aolcom> wrote:

>
>  From what I can remember is that Clockless_Animation was implemented as
> a demo to show that it could be done, some time ago. But no one showed
> any interest in it and it was left as it was.

I have to admit that I didn't work with it either-- mainly because I didn't
truly know HOW to use it! But I'm beginning to see the real power of these new
features. I just ran an older and not-too-complex animation scene (with a few
necessary changes to the camera definition) and saw a 3-fold decrease in total
render time. With a *complex* slow-to-parse scene, the time-savings could be
enormous! Of course, right now only the camera can be moved; but that's quite
useful by itself, for testing.

If I had only known... :-(


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