POV-Ray : Newsgroups : povray.animations : Clockless_Animation : Re: Clockless_Animation Server Time
28 Apr 2024 18:15:07 EDT (-0400)
  Re: Clockless_Animation  
From: Kenneth
Date: 29 Jun 2017 23:50:01
Message: <web.5955ca43992dfbe2883fb31c0@news.povray.org>
"Kenneth" <kdw### [at] gmailcom> wrote:

>
> In order to really see the time-savings of these rendering features, I wanted
> the scene to take much more time to initially parse. (The scene as-is parses too
> fast on a modern computer.) The simplest way I could think of was to add  a box
> object to the scene, with a HIGH-rez image_map on it. That did the trick ;-)
>

There's an even simpler way to create meaningless extra parsing time for the
first animation frame: use a meaningless #while loop!

#declare K = 0;
#while(K <= 10000)
#declare K = K + .01;
#end

Change values to waste as much time as you want. ;-)


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