"Kenneth" <kdw### [at] gmailcom> wrote:
>
> In order to really see the time-savings of these rendering features, I wanted
> the scene to take much more time to initially parse. (The scene as-is parses too
> fast on a modern computer.) The simplest way I could think of was to add a box
> object to the scene, with a HIGH-rez image_map on it. That did the trick ;-)
>
There's an even simpler way to create meaningless extra parsing time for the
first animation frame: use a meaningless #while loop!
#declare K = 0;
#while(K <= 10000)
#declare K = K + .01;
#end
Change values to waste as much time as you want. ;-)
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