|
|
"Kenneth" <kdw### [at] gmailcom> wrote:
> I would agree with previous posts here that the documentation needs more
> information and clarity about these features: their co-dependent operation; the
> fact that POV-Ray's 'animation' feature does not need to be turned on; etc.
I'd say that packaging a working scene file and .ini in a subdirectory of the
distribution, posting it here, or including it the docs is by far the best way
to "document" its usage.
About this whole clockless animation - It would be interesting if it could be
modified so that POV-Ray split a scene into 2 separately parsed sections - a
static part, and a dynamic part. Then you could have, say, a complex terrain
that takes forever to parse - but only gets parsed once, and then clouds or the
sun, or an automobile or a ball that is the only thing that changes position in
the scene.
I don't know if that's feasible, but just throwing it out there. ;)
Post a reply to this message
|
|