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Stephen <mca### [at] aolcom> wrote:
> Not nitpicking, it is looking good. Is it possible to texture individual
> components?
>
> > NO idea how to get the parts sliced smooth by the container removed, but I
> > supposed doing a difference or intersection with a highly textured box or
> > something might be a good way to fake it.
I think it _might_ be possible to do individual coloration, given that crackle
is based upon unit cells --- and I would imagine that if I give it some
additional thought, then the crackle function could be used to evaluate an rgb
color in the same way it's used to generate the F=0 for the isosurface...
I'm sure that Christoph L. or Mike H. might be able to chime in here, since they
seem to have a lot of practice in coloring isosurfaces with rgb functions.
I think the real point was that - there's _no math[s]_ in that there SDL.
> Sorry BE that excuse would not hold in the UK. Each type of road here
> has its own maximum speed limit.
That is The Road to Serfdom.
This is the Information Superhighway. ;)
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