All in all the scene is somewhat minimalistic. An f_wrinkles isosurface
surrounded by scattering media. No light_source on this one, but emission on the
media object instead. Then my usual stuff with radiosity and focal blur. I added
the clock variable also to emission value, so that brightness changes throughout
the animation and also gives a slight fade here and there. A lot of "what if I
do this" was naturally involved. My experiments with animation shall continue.
:)
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