POV-Ray : Newsgroups : povray.binaries.scene-files : Graphical projection comparison : Re: Graphical projection comparison Server Time
27 Apr 2024 09:33:26 EDT (-0400)
  Re: Graphical projection comparison  
From: Bald Eagle
Date: 5 May 2017 07:55:01
Message: <web.590c678d3e0a9077c437ac910@news.povray.org>
"Kenneth" <kdw### [at] gmailcom> wrote:

> That's a new trick to me; I thought Verbose was only for
> use in an .ini file (I'm running Windows.)

Ha!  And there's something _I_ was unaware of.   :O

> Could you explain how you use it or
> how you make it work? I tried simply sticking  #declare Verbose=on  in the
> middle of a scene file, but didn't see anything different(?) in the message
> stream after the render. I'm *obviously* not 'getting it'... :-(  Is it used in
> conjunction with #debug somehow? Do other .ini parameters need changing too?
>
> Thanks. This looks to be quite useful!

It's not an internal POV-Ray thing - I write it into the macro or SDL myself.

If I have a complicated scene, there may be a lot of
#if (Verbose)
     #debug blah blah blah value1 value2 vectorA, etc
#end // end if Verbose

sprinkled throughout the scene,

and if I write a macro, I'll spit out messages that it's been included, that
it's just gotten invoked, what variables it's working with, what their values
are, a help/man-page style usage example, end when the macro exits.

It's just a better and "more convenient" way for me to get documentation and see
what's going on without having to track down a separate ini or mcr file or open
a help page or search through the code to see what the heck I mis-coded (again)
THIS time.

Sorry for the confusion


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