Orchid Win7 v1 <voi### [at] devnull> wrote:
> That said, I do wonder if there's a way to do physically-correct depth
> of field rendering using only polygon graphics. Like, if you could
> render multiple images from different angles and sum them... It would be
> far too slow for realtime, but I think you could do it.
Fourier depth of field?
I hear it's all the rage ;)
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