POV-Ray : Newsgroups : povray.animations : What to do with walls. : Re: What to do with walls. Server Time
2 May 2024 13:44:10 EDT (-0400)
  Re: What to do with walls.  
From: Mr
Date: 17 Feb 2017 06:55:01
Message: <web.58a6e48482c7fda016086ed00@news.povray.org>
Stephen <mca### [at] aolcom> wrote:
> On 2/15/2017 10:19 AM, Mr wrote:
> > Stephen <mca### [at] aolcom> wrote:
> >> On 2/11/2017 6:46 PM, LanuHum wrote:
> >>
> >>>
> >>>
> >>> unpack zip file
> >>> move the "povray" folder to
> >>> if installer blender-278:
> >>> C:\Documents and Settings\All Users\AppData\Roaming\Blender
> >>> Foundation\Blender\2.78\scripts\addons
> >>> if zip file blender-278:
> >>> \path\to\blender-2.78x-windowsxx\2.78\scripts\addons
> >>>
> >>> Blender start. Go to user preferences -> add-ons -> render -> check
> >>> Render:Povray with BlendPov-alternative exporter.
> >>> If error -> uncheck official addon, save user setting and restart Blender and
> >>> check Render:Povray with BlendPov-alternative exporter.
> >>>
> >>
> >> Thank you that worked. I got it installed and working.
> >> I did an upgrade to Blender 2.78b to get a clean copy of the official
> >> exporter. I still have a problem with the Physics tab. Selecting a mesh
> >> and clicking the "bouncing ball" icon. There is nothing there. No
> >> buttons for the different types of physics systems. A blank underneath
> >> the properties. Both in your version and in the official one.
> >>
> >> I will think about it while I get more experience using the Blender
> >> Renderer. I need to know how it should work first.
> >>
> >> Thanks for your time.
> >>
> >>
> >>
> >> --
> >>
> >> Regards
> >>       Stephen
> >
> > Maybe you noticed that once you set things up in Blender Internal and switch
> > back to POV your physics still export properly?
>
> No, I did not notice that before. Thanks for pointing it out.
> When I press the animation button. Nothing happens except the UV/image
> editor window sits there. Unless I set the output to a movie format when
> it renders the frames (then deletes them) but no movie file is saved. At
> least I could not find the unique name I used.
>
> > It's a good thing to start
> > learning Blender internal, as the official exporter has some intent to emulate
> > it.
> >
> There is a lot of learning in Blender. The rigid body physics is similar
> to Poser physics so that is okay. The animation module layout is not
> intuitive, to me. And the UV mapping. I am getting the hang of it but it
> does not seem right that you wrap a spherical mapping on a globe,
> initially but set the texture to a flat mapping.
>
> Q. Why do I have to have emission greater than zero to see detail on the
> rendered output when using UV mapping and ambient seems to have no effect?
>
>
> > Thanks for the report! (and proof that we need more)
>
> I am still waiting to get feedback on my previous reports so I can retest.
>
> > It's solved and will be
> > committed to source when I get back to my computer.
> > The below code was missing
> > line 52 of ui.py in render_povray :
> >
> > # wrapping every class 'as is'
> > from bl_ui import properties_physics_common
> > for member in dir(properties_physics_common):
> >      subclass = getattr(properties_physics_common, member)
> >      try:
> >          subclass.COMPAT_ENGINES.add('POVRAY_RENDER')
> >      except:
> >          pass
> > del properties_physics_common
> >
> >
>
>
> I inserted these lines with two blank lines above and below.
> I saw no difference to the Physics tab.
> My ui.py file is now 1680 lines and 79.2 KB
>
>
> --
>
> Regards
>      Stephen

Now it's committed back to trunk (ou can get a snapshot here:
https://git.blender.org/gitweb/gitweb.cgi/blender-addons.git/tree/refs/heads/master:/render_povray

Does it solve your issue?


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.