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clipka <ano### [at] anonymousorg> wrote:
> Am 13.02.2017 um 17:46 schrieb Klewlis:
> > "Klewlis" <nomail@nomail> wrote:
> >
> > #while (frame_number<11)
> > rotate x*(frame_number*10)
> > #end
>
> Because you can't loop over frames in your .pov file.
As clipka says... or to put it another way, the while loop doesn't terminate
unless given a finite number of iterations.
frame_number<11 is never reached, unless you began at 11.
Not sure what you're wanting to do, so this is only a guess:
#if(frame_number>5&frame_number<11)
rotate x*(frame_number*10)
#end
That confines the rotation to those number of frames.
Your current animation is more than I expected. I was thinking of the last
camera movement during the whole thing, although I realized it might not be
simple to implement if your wall raisings are only segmented parts put together.
BaldEagle's #switch #range suggestion is good to help with that.
Bob
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