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Cousin Ricky <ric### [at] yahoo com> wrote:
> The spectra for the ambient lights were prepared with
> integratelight.inc, which integrates spectral curves rather than
> sampling points on the curves. I haven't yet released the code, but the
> scene file will render without it. Except for the Mitsubishi runs, the
> results look virtually identical either way.
IntegrateLight is now available at the Object Collection. IntegrateLight has
had a major bug fix and a feature change since the OP, which require this change
to the section of rich_teal.pov that #declares Ambience:
==========[BEGIN CODE CHANGE]==========
#if (UseIL)
#switch (Ambient)
#case (4)
#declare Ambience = ILight_Continuous
( ES_GTE_341_Warm, no, ILIGHT_XYZ, 1
);
#break
#case (5)
#declare Ambience = ILight_Continuous
( ES_GTE_341_Cool, no, ILIGHT_XYZ, 1
);
#break
#case (6)
#declare Ambience = ILight_Continuous
( ES_Mitsubishi_Standard_Fluorescent, no, ILIGHT_XYZ, 1
);
#break
#case (7)
#declare Ambience = ILight_Continuous
( ES_Osram_CoolFluor_36w, no, ILIGHT_XYZ, 1
);
#break
#end
#declare Reflux = array[8] { 1, 1.094, 1.187, 1.303, 3.6, 3.6, 3.6, 3.6 }
===========[END CODE CHANGE]===========
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