"LanuHum" <Lan### [at] yandexru> wrote:
> Why not add the name of the texture in texture.h to use options?
> Your text:
> struct Texture_Struct: public Pattern_Struct
> {
> TextureBlendMapPtr Blend_Map;
> int References;
> TEXTURE * Next;
> string name; // Add your code !!!!!!!!!!!!!!!!
>
>
> It will not affect the code, but it allows you to manipulate using povray as a
> library...
It can be applied to all objects: object, pigment, finish...ans so on...
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