Well *** GOLL-LY *** !!!
Thanks for that 'little' look under the hood :O
It's always interesting to see things from a different perspective and be
reminded that what one sees in a high-level language like SDL has no relation to
what takes place on the lower levels.
> the total cost can be
> minimized by splitting up your N blob elements among C*sqrt(N) blob
> primitives (with C being a constant depending on the number of threads),
> in which case the per-thread cost becomes negligible for large N.
This would be a nice bit of advanced user info to add to the documentation, and
perhaps even develop into a macro or something in the source / parser / message
stream. Something along the lines of "You have >n spheres, consider .... blobs
..... to reduce memory usage...."
It's always educational here at news.povray.org :)
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