Ok the 1024x768 AA 0.01 scene...
I added some more transformations to increase parse time and thus
get a more reliable estimate. The test version ran just fine:
5 361 423 objects
render time 4m 58s
peak mem 4 138 655 744 byte
parse 43.9 s
bounding time 90.9 s
but the standard version would not run but crashed...:p
So the improvement in parse time seems correct and consistent but
the memory seem uncertain, or rather in my test it is not verified.
I think it could well be due to my lack of skill/experience with
testing...hopefully someone with more routine can do a better test... ;)
std file
3 851 163 objects
render time 4m 24s
peak mem 2 525 454 336 byte
parse 30.7 s
bounding time 55.4 s
tst file
3 851 163 objects
render time 3m 49s
peak mem 2 312 380 416 byte
parse 22.1 s
bounding time 55.4 s
Best wishes, /A
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