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Orchid Win7 v1 <voi### [at] dev null> wrote:
> On 12/05/2016 05:38 PM, nemesis wrote:
> > real-time GI ("radiosity")
>
> Hmm, I don't know about that.
>
> I'm not sure exactly what algorithm these game engines are using. (I bet
> Warp would know...) But I often notice that as the camera moves, certain
> objects leave faint "trails" behind them. It's as if the lighting
> approximation is doing some sort of iterative improvement, one iteration
> per frame. So the lighting converges to the correct values, but only for
> stationary images.
>
> That's not quite "real-time". Close, though...
sure, squinting your eyes hard enough, you can pickup small issues and failures
here and there
but as the end result is pretty breathtaking and you're in the middle of the
action, you don't notice them. Suspension of disbelief as goes the saying...
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