|
![](/i/fill.gif) |
time to compare the state of real-time scanline game graphics to povray's
output. :)
here's an old povray favorite:
http://hof.povray.org/images/warm_up_Big.jpg
here's a real-time shot from today's console blockbuster Uncharted 4:
http://c2.staticflickr.com/8/7204/26340499354_7c0204cc3e_o.png
http://i.imgur.com/y7s2l2l.png
http://image.noelshack.com/fichiers/2016/19/1462907895-uncharted-tm-4-a-thief-s-end-20160510200547.png
real-time soft shadows, real-time GI ("radiosity"), plenty of particles,
volumetric smoke, weatcher effects, nice physics-based materials, etc. Each
frame rendering at about 1/30 of a second.
love it, HOF-level :)
Post a reply to this message
|
![](/i/fill.gif) |