|
|
"LanuHum" <Lan### [at] yandexru> wrote:
> Thanks! Very Good! But...
> Update rc3metal.inc:
>
> #macro RC3Metal_Galvanized_t (c_Dull, c_Shiny, Dull, Shiny, Dark, Light, Shine,
> Turb, Scale)
> #if (RC3M_Debug) #debug "RC3Metal_Galvanized_t()...\n" #end
> texture
> { crackle solid texture_map
> { [0 RC3Metal (c_Shiny, Shiny, Light)]
> [Shine RC3Metal (c_Dull, Dull, Light)]
> [1 RC3Metal (c_Dull, Dull, Dark)]
> }
> turbulence Turb
> scale Scale
> }
> #end
>
> Scaling crackle is required surely! :)
Scaling can be easily achieved this way:
#declare T = RC3Metal_Galvanized_t (...)
texture { T scale MyScale }
Unfortunately, this syntax is not accepted for turbulence, so I will consider
your suggestion.
Post a reply to this message
|
|