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ingo <ing### [at] gmailcom> wrote:
> Op 2015-12-12 om 15:42 schreef clipka:
> > The POV-Ray 3.x SDL is, at its core, a language to describe static
> > hierarchical data structures in a quite efficient manner, with a
> > scripting language bolted on top later to also allow for dynamic
> > creation of data.
>
> How much of a "language" does POV-Ray actually need? How bare-bone can a
> human readable fast parsing textual interface be? For example, when I
> craete scene's in Python I enroll all loops so POV-Ray has not to do it
> and the parsing speeds up quite a lot.
>
> Could it work, a bare-bone SDL and a pre-processor in a good scripting
> language, so all libraries of that are also usable?
>
> (the pre-processor could then be made to also output other scene formats
> OpenGL, WebGL etc)
In a distributed rendering environment, it may be preferable to avoid
"unrolling" complex scenes to reduce network load.
Also, true pre-processor languages are prone to result in an overall syntax that
is difficult to analyze at edit-time.
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