POV-Ray : Newsgroups : povray.off-topic : Rift! : Re: Rift! Server Time
5 Jul 2024 09:16:10 EDT (-0400)
  Re: Rift!  
From: Samuel Benge
Date: 7 Sep 2015 21:25:05
Message: <web.55ee386d668413b7b426f96a0@news.povray.org>
scott <sco### [at] scottcom> wrote:
> >> But there are two big downsides IMHO. First and most importantly the
> >> image resolution is absolutely atrocious. I'm only used to 1680x1050
> >> monitors at home, but this is like going back to 320x240 days.
> >
> > Wait a minute... are the graphics all red, and does the headset look like this?
> > https://upload.wikimedia.org/wikipedia/commons/c/ce/Virtual-Boy-wController.jpg
>
> Damn I've been had - I thought I had a loose connection on the green and
> blue signals! But seriously the resolution in your central field of view
> is likely similar in that device...
>
> I think I remember reading that you need something along the lines of a
> 500 Mpixel display (about 30000x15000 pixels) per eye in order to allow
> you to look in any direction and not see any pixellation. Of course you
> could use advanced techniques to track your pupil and only render in
> high detail the bit you are looking at, but you'd still need a display
> that physically has that much resolution. Mmmmm 2x500MP@90Hz :-)

I'm not up-to-date on the latest technology, but somehow I don't think that'll
be happening for a while.

At least what you have now is a step up from crossing your eyes at the monitor
:)


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.