POV-Ray : Newsgroups : povray.off-topic : Fractal screen : Re: Fractal screen Server Time
6 Oct 2024 06:47:23 EDT (-0400)
  Re: Fractal screen  
From: Samuel Benge
Date: 11 Aug 2015 14:25:00
Message: <web.55ca3d6f771bab4db426f96a0@news.povray.org>
Orchid Win7 v1 <voi### [at] devnull> wrote:
> On 08/08/2015 11:49 PM, Samuel Benge wrote:
> > OK, here's something if anyone's interested: http://glslsandbox.com/e#27058.0
>
> That's just trippy. Not quite as intricate as some of the
> reaction-diffusion systems I've seen, but mental none the less...

Freudian slip? It /is/ probably more of a reaction-diffusion system than it is a
traditional DLA ;)

More detail can be added by making the following line changes:

line 28: float solSub = 10.0;
line 92: R = 1.1 * Sol;

It looks much darker, though. Also, the resolution can be changed via a pull
down menu in the upper left (the default for all shaders is 2x).


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