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Orchid Win7 v1 <voi### [at] devnull> wrote:
> On 08/08/2015 11:49 PM, Samuel Benge wrote:
> > OK, here's something if anyone's interested: http://glslsandbox.com/e#27058.0
>
> That's just trippy. Not quite as intricate as some of the
> reaction-diffusion systems I've seen, but mental none the less...
Freudian slip? It /is/ probably more of a reaction-diffusion system than it is a
traditional DLA ;)
More detail can be added by making the following line changes:
line 28: float solSub = 10.0;
line 92: R = 1.1 * Sol;
It looks much darker, though. Also, the resolution can be changed via a pull
down menu in the upper left (the default for all shaders is 2x).
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