POV-Ray : Newsgroups : povray.binaries.images : Constructive Solid Geometry: problem! : Re: Constructive Solid Geometry: problem! Server Time
29 Jul 2024 06:23:38 EDT (-0400)
  Re: Constructive Solid Geometry: problem!  
From: LanuHum
Date: 9 Aug 2015 04:35:01
Message: <web.55c70fd34327e3237a3e03fe0@news.povray.org>
"Anthony D. Baye" <Sha### [at] spamnomorehotmailcom> wrote:

>
> Unless blender has an orthographic three-panel view that I haven't found...
>
> Regards,
> A.D.B.

In 3D-window: Menu => View => Toggle Quad View


#version 3.7;

global_settings {
    assumed_gamma 1.000000
}
sky_sphere {
    pigment {rgb<0.050, 0.050, 0.050>}
}

#declare Default_texture = texture{pigment {rgb 0.8}}

#declare Material = texture{
    pigment{color rgbft <0.8000,0.0300,0.0546,0.0000,0.0000>}
}
#declare Material_001 = texture{
    pigment{color rgbft <0.8000,0.0510,0.0190,0.0000,0.0000>}

}
#declare Material_002 = texture{
    pigment{color rgbft <0.7838,0.8000,0.0830,0.0000,0.0000>}

}
#declare data_Box_shape_006_ob = box { -1,1
    texture {Material_001}
}
#declare data_Box_shape_005_ob = box { -1,1
    texture {Material_001}
}
#declare data_Box_shape_004_ob = box { -1,1
    texture {Material_001}
}
#declare data_Box_shape_003_ob = box { -1,1
    texture {Material_001}
}
#declare data_Box_shape_002_ob = box { -1,1
    texture {Material_001}
}
#declare data_Box_shape_ob = box { -1,1
    texture {Material_001}
}
#declare data_Cone_shape_ob = cone { <0,0,-1.0000>,1.0000,<0,0,1.0000>,0.3000
    texture {Material}
}
#declare data_Box_shape_001_ob = box { -1,1
    texture {Material_002}
}
#declare data_Boolean_002_ob =
difference {
    union {
        object {data_Box_shape_001_ob
            texture {Material_002}
    matrix <1.000000, 0.000000, 0.000000,  0.000000, -0.000000, -1.000000,
0.000000, 2.166961, -0.000000,  0.000000, 0.000000, 0.000000>
        }
    }
    object {data_Cone_shape_ob
        texture {Material}
    matrix <1.073773, 0.000000, 0.000000,  0.000000, -1.038544, -0.272790,
0.000000, 0.272790, -1.038544,  0.000000, 0.000000, 0.598508>
    }
}
#declare data_Boolean_001_ob =
difference {
    union {
        object {data_Box_shape_001_ob
            texture {Material_002}
    matrix <1.000000, 0.000000, 0.000000,  0.000000, -0.000000, -1.000000,
0.000000, 2.166961, -0.000000,  0.000000, 0.000000, 0.000000>
        }
    }
    object {data_Cone_shape_ob
        texture {Material}
    matrix <1.073773, 0.000000, 0.000000,  0.000000, -1.038544, -0.272790,
0.000000, 0.272790, -1.038544,  0.000000, 0.000000, 0.598508>
    }
}
#declare data_Boolean_ob =
difference {
    union {
        object {data_Box_shape_001_ob
            texture {Material_002}
    matrix <1.000000, 0.000000, 0.000000,  0.000000, -0.000000, -1.000000,
0.000000, 2.166961, -0.000000,  0.000000, 0.000000, 0.000000>
        }
    }
    object {data_Cone_shape_ob
        texture {Material}
    matrix <1.073773, 0.000000, 0.000000,  0.000000, -1.038544, -0.272790,
0.000000, 0.272790, -1.038544,  0.000000, 0.000000, 0.598508>
    }
}
object {data_Boolean_002_ob
    rotate x*90
    matrix <0.702762, 0.000000, 0.000000,  0.000000, -0.000000, -0.702762,
0.000000, 1.522857, -0.000000,  -1.625485, 0.000000, 0.000000>
}

object {data_Boolean_001_ob
    rotate x*90
    matrix <0.702762, 0.000000, 0.000000,  0.000000, -0.000000, -0.702762,
0.000000, 1.522857, -0.000000,  1.729432, 0.000000, 0.000000>
}

object {data_Box_shape_006_ob
    matrix <0.000000, -2.966263, 0.000000,  0.000000, -0.000000, -0.118176,
0.118176, 0.000000, 0.000000,  0.000000, -0.098659, 0.806181>
}

object {data_Box_shape_005_ob
    matrix <0.000000, -2.966263, 0.000000,  0.000000, -0.000000, -0.118176,
0.118176, 0.000000, 0.000000,  0.012403, -0.098659, -0.806181>
}

object {data_Box_shape_004_ob
    matrix <0.000000, -2.966263, 0.000000,  0.000000, -0.000000, -0.118176,
0.118176, 0.000000, 0.000000,  0.855792, -0.098659, 0.000000>
}

object {data_Box_shape_003_ob
    matrix <0.000000, -2.966263, 0.000000,  0.000000, -0.000000, -0.118176,
0.118176, 0.000000, 0.000000,  -0.744167, -0.098659, 0.000000>
}

object {data_Box_shape_002_ob
    matrix <2.966263, 0.000000, 0.000000,  0.000000, -0.000000, -0.118176,
0.000000, 0.118176, -0.000000,  0.000000, -1.649006, 0.000000>
}

object {data_Box_shape_ob
    matrix <2.966263, 0.000000, 0.000000,  0.000000, -0.000000, -0.118176,
0.000000, 0.118176, -0.000000,  0.000000, 1.635401, -0.000000>
}

object {data_Boolean_ob
    rotate x*90
    matrix <0.702762, 0.000000, 0.000000,  0.000000, -0.000000, -0.702762,
0.000000, 1.522857, -0.000000,  0.000000, 0.000000, 0.000000>
}

light_source {
    <5.07,5.58,4.28>
    color rgb<1, 1, 1>
    fade_distance 25.0000000000
    fade_power 1
}
camera {
    perspective
    location  <0,0,0>
    look_at  <0,0,-1>
    right <-1.7777777777777777, 0, 0>
    up <0, 1, 0>
    angle  49.134343
    rotate  <-27.098163, 46.688390, -0.903519>
    translate <7.481132, 5.343666, 6.507640>
}


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for_views.jpg


 

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