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"Samuel Benge" <stb### [at] hotmailcom> wrote:
> "Anthony D. Baye" <Sha### [at] spamnomorehotmailcom> wrote:
> > "Samuel Benge" <stb### [at] hotmailcom> wrote:
> > > "Samuel Benge" <stb### [at] hotmailcom> wrote:
> > > > Maybe I'll get something going and upload it to glslsandbox.
> > >
> > > OK, here's something if anyone's interested: http://glslsandbox.com/e#27058.0
> > >
> > > You'll have to place the mouse in the lower left corner to properly initialize
> > > the layers (goofy mistake). Seeds are automatically placed under the mouse
> > > cursor.
> > >
> > > The effect tends to be large-scale compared with other diffusion-limited
> > > aggregation setups, but it can be tweaked by changing the settings.
> >
> > neat. But is there a way to add constructive interference? It could make a
> > great simulator for frost, if you could do that.
>
> I was thinking about another version that adds a water tank/ripples effect to
> the solution... is that what you mean? It would be interesting to see how the
> solid layer builds faster in areas of the solution where it's concentrated due
> to CI. Hm...
mostly, I was thinking that the end result would look less like a voronoi
diagram.
to have it really look like frost, it would have to grow in spikes that get
wider as they get longer. I have no idea how you'd do that...
Regards,
A.D.B.
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