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scott <sco### [at] scott com> wrote:
> An unbiased* global illumination ray tracer running in your web browser,
> with a max_trace_depth of 8 and support for shiny, diffuse, transparent
> and checkered spheres.
>
Excellent!
> What more do you want!
>
Um... how about full support for POV-Ray's SDL? jk ;D
> Disclaimer: It works on my machine (Chrome, Win7, nVidia GTX970) but
> I've not tested it on any other machine.
>
It works on my laptop (hardware is two AMD A6-4400M APU 2.7 GHz processors w/
integrated Radeon HD 7520G GPUs [not particularly bragworthy]) using Firefox
(see attachment). IE couldn't initialize shader1, but it did display the samples
counter.
> After creating the standalone html5 page for blobs thread above, I
> realised it would allow me to do something shadertoy doesn't - that is,
> reuse results from a previous calculation in the next frame.
>
I'll have to look into reusing samples again. My sole attempt used a 32 bit RGBA
texture (unsigned 8 bpp), but it never converged into an acceptably noise-free
result. I figured if I used a higher bit depth I might get better results.
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