"Samuel Benge" <stb### [at] hotmailcom> wrote:
> A bounding sphere isn't needed, and might actually slow things down
>
To clarify: If your renderer uses only raymarching, you don't need a bounding
object. If you're integrating raymarching into a classical raytracer (as is the
case with POV's isosurface), then having a bounding object is highly
recommended!
Post a reply to this message
|