POV-Ray : Newsgroups : povray.binaries.images : WIP: We check the union Blender - Povray : Re: WIP: We check the union Blender - Povray Server Time
17 May 2024 20:54:59 EDT (-0400)
  Re: WIP: We check the union Blender - Povray  
From: LanuHum
Date: 1 Jul 2015 16:40:01
Message: <web.55944f91b92297fd7a3e03fe0@news.povray.org>
"Mr" <nomail@nomail> wrote:
>
> Thanks for the report then. This looks like it would be a most profitable fix.
> But I hope it is not intrinsically related to the face indices features used for
> exporting multiple materials, because this was the only way to keep the Blender
> centric approach of the exporter (preserving the material assigned locally to
> different parts of a mesh).

Mr! Hi!
Update my exporter.
Compare a render of this scene and that scene.
Or add to this scene a vase from there
Because of the Povray shape type enum updating can glitch.
Here a vase - mesh
Glasses - lathe
Mirror - prism
Vase there - mesh2
New object - loft.
Other - mesh2


Post a reply to this message


Attachments:
Download 'vase_mesh.7z.zip' (180 KB)

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.