POV-Ray : Newsgroups : povray.binaries.images : WIP: We check the union Blender - Povray : Re: WIP: We check the union Blender - Povray Server Time
17 May 2024 20:45:01 EDT (-0400)
  Re: WIP: We check the union Blender - Povray  
From: Mr
Date: 1 Jul 2015 06:10:00
Message: <web.5593b9e6b92297fd16086ed00@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> On 29-6-2015 21:44, LanuHum wrote:
>
> > Thomas, please check this vase in Poser.
> > This mesh2 was created by the official exporter.
> > It is important to me to know: there is a error or not?
> >
>
> Now, this is an interesting conundrum.
>
> The mesh2 geometry obviously seems corrupt when loaded in *Poseray*
> (image povwip27.jpg).
>
> However, it seems to render correctly, although extremely slow when
> rendered in *UberPOV* (image povwip27_uber.png) ;
>
> and a bit faster in *official POV-Ray* version  (image povwip27_37.png).
>
> To speed things a bit up, I switched photons off.
>
> My guess is that the export is not really correct because the vase which
> was made from an obj version rendered fast, also with photons. So, the
> official exporter needs to be looked into.
>
> --
> Thomas

Thanks for the report then. This looks like it would be a most profitable fix.
But I hope it is not intrinsically related to the face indices features used for
exporting multiple materials, because this was the only way to keep the Blender
centric approach of the exporter (preserving the material assigned locally to
different parts of a mesh).


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