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Thomas de Groot <tho### [at] degrootorg> wrote:
> On 26-6-2015 14:55, clipka wrote:
> > Am 26.06.2015 um 09:53 schrieb Thomas de Groot:
> >> On 25-6-2015 20:00, And wrote:
> >>> Just like the opinion clipka have answered you the other day, an
> >>> emission sphere
> >>> in the sky is too small to render. I always use the parallel light to
> >>> simulate the sun light and it is very convenient. If you would like to
> >>> place a
> >>> white look-like object, the sun's color should like this:
> >>> rgb<1,1,1>*10000.
> >>> Is a very large quantity.
> >>>
> >>>
> >>
> >> Depending on the scene, the multiplicator used can be less than that. In
> >> my experiments shown in p.b.i I used a multiplicator of 2 which works
> >> quite well. Much higher values overexpose the scene.
> >
> > Maybe there's a misundertanding here:
> >
> > The multiplicator is needed on the looks_like object; the light_source
> > brightness should stay the same if you don't use fade_power.
> >
>
> True enough. THere was a misunderstanding though from my side (of
> course) as I had also added an emission to the looks_like object which
> it doesn't need in fact with And's suggestion.
>
> --
> Thomas
I saw the third one 'rsocp_uber_metallic.png' is just what my skill. I like it.
The color of sky is realism, too.
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