POV-Ray : Newsgroups : povray.off-topic : Physically based rendering : Re: Physically based rendering Server Time
6 Oct 2024 13:15:58 EDT (-0400)
  Re: Physically based rendering  
From: And
Date: 25 Jun 2015 14:15:01
Message: <web.558c440618c52d498107bb350@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> - When using "brilliance", always use "brilliance FLOAT, FLOAT" with
> both parameters set to the same value, and specify "brilliance on" in
> the radiosity block. (You'll need a POV-Ray 3.7.1-alpha build for these,
> or UberPOV.)
>

Would you tell me what the "FLOAT, FLOAT" really mean? You said it ... what it
is bi-direction ..once to me, but I don't understand that yet.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.